// material/texture definition file
// material id must be greater than 0.
// #ID NAME
// TEXTURE
// TEXTURE
// ...

#1 Wood
#2 Metal
AIR_C1
AIR_C2
AIR_C3
#3 Rusty metal
#4 Liquid
!LASER2_1
!LASER1_2
#5 Thick Liquid
#6 Plastic
#7 Concrete
#8 Rubber
#9 Circuit
#10 Glass
#11 Glass and Circuit
#12 Dirt